@lafilmcompany: I haven’t tried it using the VR editing, but definitely levels created with it will work in VR. Because of the need for 90 fps though what I’ve found is that it’s best to use static lighting for lightmaps in VR as much as possible. So what I’ve done when I’ve used it on VR projects is compile out maps using static lighting and saving levels just to try to keep the frame rates as high as possible (which is important for VR).