Would it be possible to flag SnapDoors as “non essential” or something? Basically it would be nice if they connected to something, but they should not be considered when requiring an entry point to the room. I’m wanting to add upper floors to rooms that do not have a way up from the lower area, but players can jump down. With the current system the lower area might end up with no exits. Another example would be I want a secret door/room that may or may not be behind a bookshelf, but it can’t count as an entrance/exit to the room.
[edit]
Transform works in mesh area, not in transform subsection when set to relative… weird.
Also destroying snap dungeons crashes editor about 9/10 times… can’t delete generated snap dungeon instance levels manually either, unless I delete the level that created them; crashes editor.