Dungeon Architect

@Laurentius,    @DrinkThisPotion
  1. The latest version 2.2.0 (soon to be updated in the marketplace) has an API and samples to find the furthest rooms in the dungeon

  2. You can use the Query API (in the examples) to orient the playerstart away from the entrance

  3. @DrinkThisPotion’s suggestion would work but it requires some work for properly wrapping theme override volumes around it. You can do that with a dungeon event listener (will work for dynamic runtime dungeons too) where you listen for dungeon layout build event (where the layout is built but the theme is not applied) and place the volume around it. I have a sample for this in Unity. I’ll add a demo soon