@demonseedgfx, @MiDri suggestion is a nice workaround. 's another approach that lets you rotate your dungeon at runtime by attaching all the dungeon objects to a root actor:
- Generate your dungeon
- Grab all your generated dungeon actors and attach them to some root actor (which you will rotate around the orbit)
- Rotate the root actor to rotate your dungeon
https://.youtube.com/watch?v=Ik9-HFy_CFE