Dungeon Architect

@demonseedgfx, @MiDri suggestion is a nice workaround. 's another approach that lets you rotate your dungeon at runtime by attaching all the dungeon objects to a root actor:

  1. Generate your dungeon
  2. Grab all your generated dungeon actors and attach them to some root actor (which you will rotate around the orbit)
  3. Rotate the root actor to rotate your dungeon

https://.youtube.com/watch?v=Ik9-HFy_CFE