Dulicate AnimNotifies

I’m using AnimNotifies to set stages of Attack animations. For Debug purposes I have logged the function calling. Depending on which Animation is called it either goes

AnimStart
AnimEnd
AnimStart
AttackStart
AttackEnd
AnimEnd

The other Goes
AnimStart
AnimStart
AttackStart
AttackEnd
AnimEnd

I have checked the notifies I have checked the montage that all the attacks are housed in for the combo system but without the notifies firing in the correct order I don’t know what to do.

I’ve seen others with similar issues, duplicate notifies, so I’m wondering if there’s something IM doing wrong or if it’s a Engine quirk

Hi can you show the animNotif and the BP events?