Epic added a Dual Quaternion Skinning Deformer example in 5.1 contentexample(available in epic store to download) I downloaded it and tried it out and it works on Daz characters you just have to make a deformer graph for it and add the graph in skeletal mesh editor…but there’s a problem the dual qaternion deformation breakes the animations when pushing the rotation beyond 30 deg on x or z axis (worls fine on y axis rotation for some reason… I’m also kind of new to deformer graph so it can be that I messed up somewhere) … but this brings new hope that we maybe don’t need an entire seperate build for DQS to work in unreal…if someone knowledgeable takes a look at it our problems solved
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