im trying to create a game in which the character (first person) is always too drunk and so, he sees everything around him moving a bit. kinda in the way of gta IV in the drunk phase. is there any way i can add a repeating movement to the camera so that ill achieve this dizzy effect?
or maybe another possible way?
Find your question with the same purpose.
Can share with my searcher’s results
UE4 PostProcess Glitch, Chromatic, Drunken etc - YouTube - here you can find shader effect for your purpose
hey thanks a alot! its funny cause i presented the game project just two days ago. i evetually used some of the postprocess effects you suggested, but the thing i wanted was to make the camera actually move, as if the character couldnt walk, so i used some local movement/rotation in the fps blueprint, at the camera section.
but anyways, thanks xxx
Did it work? I mean to make some local movement and rotation for effect of uncontrollable character?
for me it did work! plus it was a little bit difficult, when playin it, to guide the character.
here you can see what i did, i dont know if it’s right, cause it’s just improvisation, but it worked
I think the best way to simulate being drunk is to add a Post Process component to your character and set the Fringe Intensity to something high like 100 (or more) and then use Color grading to desaturate the scene a bit (set the saturation values closer to 0. This actually creates a duplicate of the geometry in the world so it looks like you’re really dizzy. Then you can just fade the effect in and out when you like using a timeline:
Although doing some Post Process effects like others have mentioned could definitely add to the effect, I think the visual vibe you are looking for would be more easily replicated with a very slow moving Camera Shake. There’s a quick but thorough tutorial on it here. The main change you’ll want to make is slowing down frequency of the shake so that it appears more like a loose, random sway. Play around with the settings until you have a base motion you like, then I’d start adding in addition Post effects like fringe, grain, vignette, and maybe even some motion blur.