Dropping lots of frames in VR with latest Hotfix (4.10.1)

We ran a few tests on the with a 4.10 project and at first I was running about 75 FPS but after the following changes I was able to get the back up to 90 FPS.

  1. First I set the Directional light from stationary to static and added a static sky light and then re-built the level lighting.
  2. Next I added a PP Volume, set it to unbounded and then turned off the following features.
  • Bloom was set to .225
  • Auto Exposure Min and Max Brightness was set to 1
  • Lense Flares Intensity was set to 0
  • Set AO Intensity to 0
  • Screen Space Reflections are set to 0 for intensity and quality

If you do all of the above and they are still having issues then it is most likely a content issue. If this is the case you could check the link below for information on performance profiling.

Link: Testing and Optimizing Your Content | Unreal Engine 5.1 Documentation