Dropping an item doesn't seem to work (worked before 41.00)

Summary

In Verse, get the item component of a weapon and dropping it then teleporting it to the player should show a weapon.
before 41.00 it worked but checked today and it doesn’t.

here is the code
if (ItemComp := NewWeaponEntity.GetComponent[item_component]):
if (ItemComp.Drop):

                            if (FortChar := Agent.GetFortCharacter[]):
                                PlayerTransform := FortChar.GetTransform()
                                PlayerPos := PlayerTransform.Translation


                                NewTransform := (/Verse.org/SpatialMath:)transform{
                                    Translation := (/Verse.org/SpatialMath:)vector3{
                                        Left := -PlayerTransform.Translation.Y ,
                                        Forward := PlayerTransform.Translation.X ,
                                        Up := PlayerTransform.Translation.Z
                                    },
                                    Rotation := (/Verse.org/SpatialMath:)rotation{},
                                    Scale    := (/Verse.org/SpatialMath:)vector3{Left := 1.0, Forward := 1.0, Up := 1.0}
                                }

                                NewWeaponEntity.SetGlobalTransform(NewTransform)

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

Running code above on a weapon entity (e.g. SemiAutoPistol_BR_PreSeason_Common{})

Expected Result

The weapon drops at the players position

Observed Result

It does not show at all and now error logs

Platform(s)

PC

FORT-1114641’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.