Hello, I’m new to the UE scene, come from developing a few games in unity and working my job there, so i thought i’d learn unreal, but whenever i start a new project, may it be UE4 or UE5 dropdown menus cause a lot of GPU spikes and they freeze constantly the program, whenever i close the dropdown menu (literally any dropdown menu on the program) the freeze stops, really strange, i’ve updated my drivers, reinstalled unreal, i really don’t know what to do anymore
My specs:
W10
Ryzen 7 5700g
32gb ram
radeon 6600 xt
I can also say the graphics card is not broken or anything weird, i play high end games with no problem
Hey there @MetalMuyFurioso! I’ve seen issues previously with High DPI setups causing menus to flicker/rerender often causing freezing or crashing. Other times it’s been GPU settings that can cause this to occur. A good way to diagnose which it could be would be to ask if you have a high DPI monitor setup and if this still occurs in and outside of fullscreen in editor?
i followed the thread you recommended, although my monitor is 21 inches and 60hz
i cannot find as shown in the picture this phrase on the thread
“Open Unreal Engine > Click on “Window” at the top left. Click on Developer Tools > Widget Reflector > Application Scale: Change from 1.0 to 0.8 and hit Enter.”
Which is the last part, and as you guessed, in fullscreen editor the error occurs, but in windowed it doesn’t, could you help me find where that “Widget reflector” last part is?
if it’s only occurring in full screen it leans towards some graphical settings. If possible, could you access (I believe the control panel is called Adrenalin) and reset it default the settings? (backing up any specific ones you may have set for gaming or other things first if need be).
Also, take care not to be using Afterburner (or any third party tool that touches the GPU), as it can cause a number of issues in DX12 SM6.
Hey, tried the widget reflector scaling and the same problem is still ocurring
I did also what you suggested reseting my AMD adrenaline options to default and it’s still happening aswell, i’m not using any afterburner or program that touches the GPU that i know of either
Though i got this notification when i restored settings to default in adrenaline
Which says in english that it detected one or more monitors with high DPI values and that if i activate “Virtual super resolution” resolution will upgrade and i could configure that DPI, should i try tweaking that?
Finnally i can make games in UE5, thanks for all the help, if anyone needs to fix it, that thread fixed it, specially the “You can also try using the two supplied reg files to disable/enable MPO, just make sure to restart:” part, leaving this here in case anyone has the same issue down the line