Hi.
I’m trying to do a draggable panel in C++. Im using the UDragDropOperation and the DetectDrag interface. It works well but the problem comes when I try to drop the panel. It only works if the drop is beign detected by another widget, but I want just to detect the drop anywhere (or just the mouse up) and let t he panel/widget stay in the place where I drop .
Maybe I’m missunderstanding the whole dragdrop operation, but it also looks like it’s duplicating the original widget when dragging so I remove it from viewport when I start dragging…
Any light to this would be helpful!