Summary
When the drop pod comes down and enters the volume_device
it was sending an AgentExitsEvent
. It might also be sending other events. But it had the payload of my agent which was also castable to player
.
NOTE: Scene Graph is enabled in this project!
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Place a volume device
- Have a drop pod, mine was using the O.X.R. variant, spawn and enter the volume during the landing phase
- Have your character enter and stay inside of the volume by the time the drop pod enters the volume
Expected Result
There should be no events signaled, but there is
Observed Result
An AgentExitsEvent
was signaled using my agent
(the only player in the playspace).
Platform(s)
PC