Hi :o
I have tried to create a simple map, however i have a few problems with my lighting and texturing.
The funny thing is it seemed to work in the beginning casting shadows, showing good textures on a huge area with lot of buildings on.
I don’t believe i have fiddled with any settings, or deleted anything of importance. However i must have done something wrong along the way, so here goes
Problem 1.
I have created some buildings with high resolution textures, and when i play around in the editor they all look pretty sharp, however as soon as i enter “Play” mode, the texture turn to an extremely bad quality, unless i stand right next to them (as in closer than 1 game meter).
Problem 2.
Also when i build my lighting, no shadows appear from the buildings, or anything else for that matter.
Problem 3.
When i make my buildings highrise-like, i get following warning when building lights:
“Performance Warning Highrise_790 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false.”
I can’t seem to find “bCastDynamicShadow” - does anyone know where to find it?
Problem 1 and 2 occurs with no regards to whether the highrise is 1 or 100 metres high.
Any one got an idea to what might be the solution to the problems?
“Update”
It also shows the jagged textures in my other projects when i enter play mode.