Here’s the error bug:
Fatal error: [File:./Runtime/VulkanRHI/Private/VulkanUtil.cpp] [Line: 1017] VulkanRHI::vkCreateQueryPool(Device->GetInstanceHandle(), &PoolCreateInfo, VULKAN_CPU_ALLOCATOR, &QueryPool) failed, VkResult=-2 at ./Runtime/VulkanRHI/Private/VulkanQuery.cpp:52 with error VK_ERROR_OUT_OF_DEVICE_MEMORY 0x00007fa1f11aa679 libUnrealEditor-VulkanRHI.so!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanUtil.cpp:1016] 0x00007fa1f1153553 libUnrealEditor-VulkanRHI.so!FVulkanQueryPool::FVulkanQueryPool(FVulkanDevice*, FVulkanCommandBufferManager*, unsigned int, VkQueryType, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanQuery.cpp:52] 0x00007fa1f115e8ec libUnrealEditor-VulkanRHI.so!FVulkanRayTracingCompactionRequestHandler::FVulkanRayTracingCompactionRequestHandler(FVulkanDevice*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanRayTracing.cpp:1144] 0x00007fa1f10d1831 libUnrealEditor-VulkanRHI.so!FVulkanDevice::InitGPU() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanDevice.cpp:1266] 0x00007fa1f116c220 libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::InitInstance() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanRHI.cpp:751] 0x00007fa1f116beed libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::Init() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanRHI.cpp:256] 0x00007fa26265429e libUnrealEditor-RHI.so!RHIInit(bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/DynamicRHI.cpp:347] 0x0000000000253481 Link to UnrealEditor!UnknownFunction(0x53480) 0x0000000000249f62 Link to UnrealEditor!UnknownFunction(0x49f61) 0x00007fa25e5f09ba libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269] 0x00007fa25e2c3083 libc.so.6!__libc_start_main(+0xf2) 0x0000000000236749 Link to UnrealEditor!UnknownFunction(0x36748)
libUnrealEditor-VulkanRHI.so!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanUtil.cpp:1016]
libUnrealEditor-VulkanRHI.so!FVulkanQueryPool::FVulkanQueryPool(FVulkanDevice*, FVulkanCommandBufferManager*, unsigned int, VkQueryType, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanQuery.cpp:52]
libUnrealEditor-VulkanRHI.so!FVulkanRayTracingCompactionRequestHandler::FVulkanRayTracingCompactionRequestHandler(FVulkanDevice*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanRayTracing.cpp:1144]
libUnrealEditor-VulkanRHI.so!FVulkanDevice::InitGPU() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanDevice.cpp:1266]
libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::InitInstance() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanRHI.cpp:751]
libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::Init() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanRHI.cpp:256]
libUnrealEditor-RHI.so!RHIInit(bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RHI/Private/DynamicRHI.cpp:347]
Link to UnrealEditor!UnknownFunction(0x53480)
Link to UnrealEditor!UnknownFunction(0x49f61)
libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
libc.so.6!__libc_start_main(+0xf2)
Link to UnrealEditor!UnknownFunction(0x36748)
I hope there is a way to fix it.
I am useing:
Intel® Core™ i5-6500 CPU @ 3.20GHz × 4
Mesa Intel® HD Graphics 530 (SKL GT2)
15.5 GiB
Zorin OS 16.2
64-bit