《Drifting : Weight of Feathers》 Releasing Tomorrow (Dec. 15th, 2021 PST)!

Hi @rit

Although I’m using a Gravity Plugin to handle Wall Running, I believe it still relies on separate invisible collision shape for collision detection. This suggests the collision shape can have rounded edges while the visible geometry has shape ones. Is your ‘thin wall’ concept working in the same manner?

BTW, not sure if you recall our conversation on Mechs, but here’s what I came up with using Transformorph & Adrian M’s Basic Robot S01.