rit:
Hello Pat Streater,
Thank you for sharing your thoughts! =)
I’m glad you are interested in the gameplay, the idea is to deliver a smooth and satisfying aerial traverse / combat experience to players; I’ve once received a comment which described the combat as “watching a dancer gracefully dancing in mid-air” - a concept (surprisingly) accurately portrays the core design of 《Drifting》 since its prototype phase.
I like to think of the purpose of a game’s core design as delivering a certain experience to players, in the case of 《Drifting》 it is to deliver a particular moment where the protagonist tries to maintain her aerial momentum by performing acrobatic tricks which make her seems to “stagnated” in mid-air without defying the law of gravity. I’ve borrowed this idea from gymnastic where the performer jumps and seemingly delayed her falling by doing double or triple flip mid-air. That particular moment somehow resonates a satisfactory feeling inside me - even though she cannot defy gravity, she uses all her might to leap as high as she can and land with elegance. For a species that do not possess wings and pneumatized bones (bones that are hollow), this is the closest thing we can get from flying - an aerial control ability that allows human to drift mid-air temporarily - hence the name “Drifting” for my game.
After the core concept was established, the design of the protagonist naturally reflects the originality of that concept - a female with a skin-tight outfit that showcased her acrobatic movements and physical beauty to further enhance the aforementioned experience. In the game trailer during 00:18-0020, 01:06-01:08 are some of the examples where I found the result of the animation blending did a pretty good job to portray an aerial gymnast in a scifi-fantasy world.
I hope players could feel the same way I did when I first came up with the idea for 《Drifting》 and come to appreciate and enjoy the experience I wanted to share with my audience. =)
Wish you have a relaxing weekend! (′∀‵)ノ♡
Yes I love the idea of very much I think they players will definitely appreciate it as well, it’s a great idea! This is so interesting. I love the attention to detail and time and effort you put into this. I can feel the passion and I respect it!