I need to draw a point cloud in the engine with something like 80,000 points. glDrawArrays(GL_POINTS,…) is the obvious choice, but I’m not finding any support for this in the engine. I’m I missing something, or do I need to implement GL_POINT support myself ? Any alternatives I should try ?
I set about abusing the DrawDebugPoint to see what it could manage, pleasantly surprised that it could handle 10k points at 30hz.