EDIT: I want the hud to be drawn on a material which I can apply on a plane mesh to serve as screen
Ok I’ll be staright and clear with this,
I want to make a radar system for a space ship , but I want it to be on a actual in game monitor and not to slap it on the screen as 2d hud,
For example if I want to see whats on the radar I must tilt my character’s head towards the monitor in the space ship.
Example:
http://www.planetux.com/wp-content/uploads/2014/01/2242070-dead_space_2_11_02_13_19_56_32_14_1024x576.jpg
What is the general way to approach this in UE4 terms?
Nah thats exactly what I don’t want. I want to draw hud as a material
that method does draw the hud (or anything else the camera sees) as a material, which you can apply to any uv mapped object, like a computer monitor static mesh. so that method is best if you want a security camera or news broadcast with your HUD.
if you want to use UMG for your HUD, you can add a widget component to your monitor blueprint:
How do you Actually draw those hud textures onto the material? thats the question. putting up scene capture makes a camera feed, but where does HUD comes in? how will the camera see the hud? isnt hud something that is only relevant to player controller?
I think that this is what you want - Creating 3D widgets