- I have an object that is animated via Sequencer, think of it as a simple artillery shell that arcs into the distance.
- I need to draw an arc from the starting point to the end point, and via gameplay input allow the player to toggle this effect on/off.
At present there is a simple Ribbon Emitter assigned to the animated mesh that works relatively well.
However it only draws for about 1/4 of the arc and I have yet to find a setting that gives me the entire length.
Max Particle in Trail Count only seems to work up to a point unless I am missing something.(?)
Are Ribbon Emitters really the best way to do something like this? I am concerned that the way to get the entire arc traced via Ribbon Emitter will not be very efficient as far as number of particles. Using particle systems for what is essentially a bit of UI seems like overkill.
Thank you for any help,