What happened to the ability to draw e.g. a character with transparent background to render target using SceneCaptureComponent2D? i cant manage to get a right setup for the scenecapturecomponent and render target texture. I remember it did work fine a while ago, before 4.20 or so.
Jeah thats correct only HDR can have an Alpha, not LDR. And Yes you need to invert the Alpha by yourself to get a “correct” alpha in you png.
I did it in C++ which is a little complicated, but you could give a post process Material a try.