Hi.
I try to draw line and makes face and solid by DrawDebugLine.
But, DrawDebugLine looks like has several problem.
- appear slowly
- dirty rendering when overlapped them selves.
ref video.
ref func.
DrawDebugLine(pWorld, ptStt, ptEnd, FColor::Blue, false, -0.1f, SDPG_World, 0);
DrawDebugLine(pWorld, ptStt, ptEnd, FColor::Black, false, -0.1f, SDPG_World, 1.0f);
How can I solves this problems or another way to draw line?