Drawcalls increase when spawning entities using AddEntities function

Summary

Created an empty project to test how drawcalls react with spawned entities. There is a button to spawn entities with the same mesh and materials. Whenever an entity is spawned, it increases drawcalls count. If placing meshes with the same materials on the scene, it will not increase drawcalls.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Spawn entities using the AddEntities function one at a time

Expected Result

Drawcalls should not increase when spawning instanced entities

Observed Result

When entities spawn using the AddEntities function, drawcalls increase drastically

Platform(s)

PC, Switch