Drawcalls across multiple objects

Hi. I’m trying multiple workflow for my environment production. One of them consist to have 2 UV sets per objects. One for the base color that is applied dynamically by substance painter and the over that is applied to a normal map trimsheet.

Since I have to apply two materials to this single mesh, I now have 2 drawcalls.

I was wondering what happens if the trimsheet material is applied to multiple meshes ?

For example, if I have 10 different meshes in my scene. I now have 20 drawcalls. But since all of them share the same trimsheet material (but a different base color one), do I have 11 drawcalls or still 20 ?

You can use the command “stat scenerendering” to display draw calls in editor.