Draw RVT by using Blueprint

I have blueprint which create road along spline(plane and masked material) and then draw road material to landscape by using RVT .
How i can hide mesh in scene but RVT must stay?
I make “set visible” in blueprint but RVT disappear too

Hey there @korvo1! I’m no expert on RVTs, but from what I understand it needs to be rendered, but everything is passed through the material functions, would it be possible to swap the opacity values out on the pass in material? For example, making the road mesh 0 opacity, while passing the proper opacity from it’s texture through to the RVT?

Yes, you can do this but this not solve the problem .

  1. If you build this project,tools won’t compile in final build and that’s why rvt will missing in final build
  2. Also that hidding road by using opacity is additional draw calls