i seen this tutorial https://www.youtube.com/watch?v=WaM_owaUpbE and want to apply this method for optimizing materials, but i`m stuck with one problem.
It can`t render materials with 2 UVs set used. 0 - for unique and trims, 1 - for tiled textures.
and then i try to bake … ok, something with tile. like roughness.
1 - how like material actually look
2 - how render target look
Is it possible to fix this problem? or i something doing wrong?
P.S. If i place cube and use Scene Capture 2D - render target gives me a proper result ((
hmhmhmhmm… i think i got it…i can`t make a good looking material with 2 uv sets and baking all textures into one