For my dungeons theme I only have one material. And it is applied to all walls. In the material I have a render target texture.
With the creation of the dungeon, I draw on that render target with another already created material on editor. The first time I use DrawMaterialToRenderTarget, it renders at low resolution. So I do this 4 times with a 5 second delay in between all of them. Sometimes it works it has hight resolution but sometimes I’m still getting low resolution on the walls.
What could be the reason and how can I solve it ? Please help, I almost finished the game I’ve been working on for 3 years and this is the biggest bug so far.
Thanks in advance


