Draw in-world material to render target (feature request?)

If my observation is correct then as i currently understand the Blueprint Node “Draw Material to Render Target” only “copies” or spawns the material and renders it to a render target texture. What would be extremely useful is if it could actually use the material in the world and everything that effects it in real-time, the reason being that nodes such as “Absolute World Position” don’t work and always return 0,0,0 because it’s being spawned into a “void” with no world data.