Draw Distance does not work for BlackAlder trees

Hello, I’m trying to optimize my game, but the BlackAlder trees I bought from the epic game store do not disappear, but other objects disappear, if you don’t understand what I’m saying, you can take a look at the video below

Any comments?

Hello,

Yeah, I find that this always occurs with Blueprint Components and some static meshes. Your Black Adlers happen to be one of those static mesh cases.

Notice how the outline/highlight disappears when you scale back, and reappears as you zoom in, but the mesh, itself, does not.

So, that says “bug” to me. And again, this is a known issue with the Blueprint Components as well. (As in, if you take a static mesh whose draw distance works well alone, but add that static mesh to a Blueprint, it will no longer behave the same way with its assign draw distance.)

Here’s a corroborating thread: