Hey guys, a few questions ranging from super basic so I know my foundational understanding is ok to a bit more complex:
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I have a wooden pole using one material / one material slot. The material in the slot is a material instance (2 drawcalls in total for the mesh and material right?) If I duplicate this pole 300 times in a scene, I will still only have 2 drawcalls? OR, do I need to merge actors to gain this advantage? OR, am I completely wrong?
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I have a unique mesh which isn’t going to be duplicated, using 9 different material slots (10 draw calls right?) The 9 material slots are all filled with tileable material instances and taking from various trim sheets, is this more efficient than using a single 2k texture in one material slot? (just 2 draw calls?) I realize this question depends on the situation, just wondering if anyone has any insight. I’m developing for Oculus Quest 1/2.
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Mesh Draw Calls + Draw Primitive Calls - Are these the only stats I should be looking at on the console? I assume Mesh Draw Calls gives me all the information I need for Mesh + Texture, and then Draw Primitive Calls is everything taken into account.
Cheers in advance for taking the time