Basically I’m trying to grab two positions in the world (one of which is in the BluePrint) and attach a rope to them. The movable piece only goes up/down on Z.
I can draw a line between two World points in BluePrints using the “Draw Debug Line” node. Works great.
I can also draw a two-point spline between two World points using a Spline component and using “Add Spline World Point”. Works great…
^^ Neither of these two options is visible in a release build. As soon as I want my line to be visible and live-updated in-game, I get nowhere. This was real easy in Unity using the line renderer.
The Spline Mesh forces me to set points in Local space (WHY?) and I’ve found no good way to convert World locations to local locations in Unreal. Can’t believe I can’t do something so simple.
Just to reiterate: this is in-game (not through the construction script but updated every Tick).
Anyone got any good tips? Been trying for 4 hours… and kind of embarrassed that I can’t figure this out.