Draw a line between actors in Editor without Debug lines?

Hey all,

I’m just trying to visualize links in the editor between some target point actors for path finding and I can’t for the life of me figure out how to get it working. Draw debug lines doesn’t work because the lines aren’t persistent with Construction Script, and if I’m flushing the persistent lines between the draws (to avoid a line being drawn from origin), it will only show the connection between 2 of the targets at a time. There has to be a way to tell the editor to show a link between connected actors isn’t there?

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How about this:

https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1473814-drawing-a-line-between-patrol-points

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Dude! You are the king of forum question answers! Lol
I searched all over google and YouTube and everyone just said to use debug lines. Thank you so much!

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Arg that link is broken :frowning: Any info on a newer link or where the info might be?

Hi @Burnrate,

Here’s the updated link:

It’s a spline-based approach.

I also came across this thread with some good looking BPs.

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Just to save a jump to another post, this is Everynone’s solution:

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