Draggable Component not replicated on serverside

I come to you because I have a problem with my multiplayer game. I have objects that I can move.

If on the server side I take my objects this one will be seen by the client, but if I take the object from the client my objects will not change on the server side.

Here are several screenshot of my project

Character :

Character drag&drop operation:

Usable Actor :

Thanks you for your help

Here play screenshot :

client can view object move by server :

server can’t view object move by client :

Have you set your draggable object to be replicated?

Yes i forgot this picture, but yes my blueprint UsableActor is replicated and my staticmesh inside bp have Replication Component is true.