I am referring to this tutorial:https://forums.unrealengine.com/showthread.php?77200-Training-Stream-Drag-and-Drop-w-UMG-July-21st-2015 (all 3 parts)
Seems like using version 4.9 produces some problems with this system as it can be seen here from various people.
I have downloaded and tested it from the project Wes Bunn created too. There is another problem:
When you pickup an item and add it to the inventory, when you drag and drop it into the world, instead of nulling the image and clearing the “inventory objects”, it reduces inventory objects(deleting them). That being said, when I pickup 5 items and then drop them in the world(outside of inventory) and EVEN IF my inventory shows empty after I dropped them (the images and inventory objects should be cleared), when I go to pickup another item, it says inventory full as all inventory objects have been removed/deleted and there is no space to hold an item.
If you want to test it too, then watch the variable “inventory objects”, try to pickup 3 items, then drop them to the world and then try to pickup anoter 3 items again. You will see (if you have 5 inventory objects that is) that the second time you will not be able to pickup the last remaining item.
Can we have a fix for that please?
Thanks in advance