This is Inventory Widget. And i put
this on the Main Widget(Another
Widget). And my blueprints called
inside Inventory Widget.
Not getting this one.
Essentially, you need 3 widget in total to have drag and drop working.
- a draggable widget that implements onMouseButtonDown and onDragDetected)
- the widget that has some draggable widgets
- a widget that implements onDrop
The draggable widget detects the drag:
The target container accepts it - make sure you do not have HitTestInvisible elements up in the hierarchy