Hello guys! I have a question I’ve been searching on the answerhub and the documentation and didn’t find.
As the question suggests, I want to download an image (either from a file in the cloud or stored in a database using MIME image/png), save it to the internal storage (most likely to be used in an Android platform game), saving the image alone or inside a UE4 Savegame, and get the image ready to use as a Texture 2D Asset.
Thanks in advance, and as always, sorry for the misspellings!