Double sided reflection on glass materials with Lumen and Substrate possible?

I’m struggling to get a reflection on both sides of a windshield or a glass of a head lamp. When turning on the debug mode that shows the reflections only I get a black back-side although the material is two sided. Therefore I don’t have any interior reflections at all. Using the path tracer the same material works as expected.

Any hints on how to achieve this are highly appreciated.