double layered transparency gives inconsistent result depending on angle

I’ve been dealing with this vague transparency issue for a while and have not been able to find a solution to the weird result i’m getting.

When seen from certain angles like the top it looks perfectly fine
But when viewed from the bottom the mesh that is also transparent and behind the first transparency layer (the colored glass) starts to clip through

Looking forward to any answers or suggestions.

Kind regards,

Try this

Wouw didn’t even think of that, you sir are a legend, thank you for your help!