How in the world do they make the grass in the DOTA games?
This is less of I want to copy the style, but more of I want to understand how it is implemented so I can recreate it my own way.
I have tried implementing several ways but it never looks good.
what bugs me out is it looks like some areas have basic foliage blades or a texture map on a plane/decal. Other times it looks like a flat texture, other times it looks like a sort of landscape paint blend… Yes i have tried implementing all three at once. It never looks any where near that style…
any ideas on the process for this?: