Door lock doesn't unlock door

Summary

I can not get it to unlock after collecting a collectible object that fires the unlock event.

The door is actually not able to be interacted with at all after I ‘unlock’ it.

Please see the video :slight_smile:

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Added door lock to wall piece with door. set lock to start ‘locked’ and ‘closed’. This area is supposed to be locked until the player reaches the end where they collect an item that will unlock the door, making them backtrack to where the door is.

The unlockable’s collected event triggers the door to ‘unlock’.

Expected Result

I’d expect to be able to go up to the door and open it now that it is unlocked.

Observed Result

Before collecting the object, the door shows locked when you walk up to it and if you try to open it, a message displays, ~ “cannot do that now”.
After collecting the object, the door doesn’t have interaction at all. If you walk up to it nothing happens, no prompt, and if you hit the interact button to open it, nothing happens.

Platform(s)

Using my computer and testing in live edit session. The below island code has the buggy set up, there is a collectible just next to the door for easy testing. It’s just a private island code though. I think the Epic team can still access but I’m not sure. Please advise if it needs to be public.

Island Code

6388-6602-7704

Video

Additional Notes

The only way I was able to get it to work was setting it to unlocked first, and then passing through a zone that would lock it, and then still I had to use the open and unlock events.

I wanted it to stay closed because I was using a sequence device to fly over to the door and open it, to show the player to go that way. But apparently using a door component in sequencer fails validation. I was probably doing it the wrong way but I just made it so that the collected object opens and unlocks the door and now the cinematic just shows the open door, and not the door opening. Not as cool but those changes ‘fixed’ my two buggy problems at once.

Hello MrDJ, thanks for the updated report. Always good to see a video too!

Linking your report this related submission.

1 Like

A workaround is to also set your unlock event to open the door.

As you can see I figured that out but it breaks my design a little bit. It works but not as cool and certainly doesn’t make sense that you should have to open the door when you unlock it. But thanks!

@MrDJ2U - could we get your island code?

Hey so sorry I meant to come back and put it up. FN was updating and then I got distracted! I’ll do it now! I edited the original post to have it in the correct spot. Thanks so much. Sorry for the delay!