Summary
I can not get it to unlock after collecting a collectible object that fires the unlock event.
The door is actually not able to be interacted with at all after I ‘unlock’ it.
Please see the video
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Added door lock to wall piece with door. set lock to start ‘locked’ and ‘closed’. This area is supposed to be locked until the player reaches the end where they collect an item that will unlock the door, making them backtrack to where the door is.
The unlockable’s collected event triggers the door to ‘unlock’.
Expected Result
I’d expect to be able to go up to the door and open it now that it is unlocked.
Observed Result
Before collecting the object, the door shows locked when you walk up to it and if you try to open it, a message displays, ~ “cannot do that now”.
After collecting the object, the door doesn’t have interaction at all. If you walk up to it nothing happens, no prompt, and if you hit the interact button to open it, nothing happens.
Platform(s)
Using my computer and testing in live edit session. The below island code has the buggy set up, there is a collectible just next to the door for easy testing. It’s just a private island code though. I think the Epic team can still access but I’m not sure. Please advise if it needs to be public.
Island Code
6388-6602-7704
Video
Additional Notes
The only way I was able to get it to work was setting it to unlocked first, and then passing through a zone that would lock it, and then still I had to use the open and unlock events.
I wanted it to stay closed because I was using a sequence device to fly over to the door and open it, to show the player to go that way. But apparently using a door component in sequencer fails validation. I was probably doing it the wrong way but I just made it so that the collected object opens and unlocks the door and now the cinematic just shows the open door, and not the door opening. Not as cool but those changes ‘fixed’ my two buggy problems at once.