Dome texture high res

Hello, I’m creating and interior where you have a closed glass balcony where you can step on (all glass, floor,wall and celing).

I need to create a dome to apply a texture of a city. The problem is, how do I apply a really nice high res texture of the city, so you don’t see it pixelated? this animation will be done for Oculus Rift and for what I read, is not recommended to use textures higher than 2048 x 2048 px and that’s too small.

Thank you in advance to anybody who can give me any tip.

You could split the dome and the texture into 4 or 6 pieces.

There is some workaround…
In texture settings change Mip-map gen settings to “NoMipMaps”. It should remove pixelization, increase resolution and improve quality overall - but this is some sort of a “hack”, so I can’t really recommend this.