DOF translucency issues in UE5.2

I’m having issues with depth of field translucency in UE5.2.1
DOF gives weird results in raytraced translucency (also in Lumen).
In the UV picture the shallow DOF is correct but in the glass render, thing seems way off like the sky not being in DOF.
And in the other render there’s a strange blurry masking of the cube.
Even in “Before DOF” material settting.
Any ideas how to solve this?



Hey did you ever find a solution? I’m having the same issue right now lol