I’m currently doing small test scene which is done in sequencer.
The problem is that my DOF is not working on my mountines when I render out
a JPG sequence. When I test it play (game-mode) its working.
I have setup the DOF in my PostProcess. My question is do you need to setup
DOF in sequencer it self thru the camera or does DOF in Postprocess only works
for in game stuff.
So when you create a cinematic in Sequencer do you use DOF within sequencer (camera)
Most important thing is you need to check the out renders (JPG) if they have any DOF applied