DOF problem

Here is the screenshot, lots of fun stuff in Post Process Volume for people that spent a lot of time in Photoshop and After Effects etc :slight_smile:

ADD POST PROCESS TO SCENE:

SOME SETTINGS:

Fringe Intensity
*Trendy chromatic aberration thingy
*
Vignette Intensity
*Vignette
*
Global Illumination
Indirect Lighting Intensity
Easy way to adjust “brightness” of baked global illumination

Misc
Screen Percentage
A kind of Super Sample Anti Aliasing when set > 100%

AA Method
My preference is TXAA with SSAA (above)

Screen Space Reflections
“Realtime Shiny Stuff”

Priority
Set this to 50, 100, or 1000 to override other PPV… yes, by right you should know what other PPV is in the scene instead of entering random priority numbers.

Unbound
For a single scene set to Unbound if you want the PPV to affect everything. Setting “Bound” is for PPV to change as you move from parts of the map to another, etc.