thank you so much for your full description yes i have solved my problem and i’m satisfied of the result but i’m sure it can become even more nicer with all what you mention too my goal to create motion graphics inside UE4 because it save so much time for rendering not like render in 3d software like 3ds max or cinema 4d so i start use it for that and i know it can do more things over that it’s game engine so i just use it in my way
about post processes i only care about simple stuff like AO - DOF - thoes kind effect look more for colors and look i deal with software more professional in that
so i need to know where i can find Screen Percentage to rise it up and what else i can change for quality and how i can rise up AO more than 1.0
please try to show simple in image to be more easy to get
thanks again and i will come again
You’re welcome. I actually love motion graphics like the stuff on Greyscale Gorilla and the amazing stuff they and motion graphic designers do using Cinema 4D.
Would be so cool to see motion graphics become a whole big new thing in UE4. And like the ArchiViz people are discovering, not having to wait for renders is very, very helpful.
You’d be surprised the amount of post processing you can do within UE4 itself. I mean it’s After-Effects kind of stuff including some pretty sophisticated color grading: Content Examples Sample Project for Unreal Engine | Unreal Engine 5.3 Documentation
Give me several minutes, I’ll take a screenshot of some Post Process Volume stuff I like eg. Screen Percentage.