DOF - Different packaged game / Editor

Hi!

I´m stuck with my dept of field in the sequencer, looking different in the packaged game than in the editor.

In the game, I have a render button, to produce movies from inside the game.
When I start the game in the editor, Unreal renders the DOF perfectly fine.
After packaging, there seems to be a little bit DOF left, but almost nothing.
The renderpreview while rendering, shows the difference as well.

  • The Editor is set to “Cinematic”.
  • Inside the Level Blueprint, I set the quality to cinematic as well.
    (Set Overall Scalability Level = 4)
  • The sequencer renders clips with an animated cinematic camera.
  • The camera inside the game is a cinematic cam as well.
  • The rendersettings of my sequence are set to “Cinematic Qualtiy Settings = ON”
  • I use some console variables, but they seem to have no effect on that.
    (testet with & without them)
  • I packaged the game on windows in “project settings / shipping - quality”
  • I use Lumen for GI & Reflections

Thank you for helping!
Regards, Peter





I have the same issue, did you find any solution for this ?