Hi!
I´m stuck with my dept of field in the sequencer, looking different in the packaged game than in the editor.
In the game, I have a render button, to produce movies from inside the game.
When I start the game in the editor, Unreal renders the DOF perfectly fine.
After packaging, there seems to be a little bit DOF left, but almost nothing.
The renderpreview while rendering, shows the difference as well.
- The Editor is set to “Cinematic”.
- Inside the Level Blueprint, I set the quality to cinematic as well.
(Set Overall Scalability Level = 4) - The sequencer renders clips with an animated cinematic camera.
- The camera inside the game is a cinematic cam as well.
- The rendersettings of my sequence are set to “Cinematic Qualtiy Settings = ON”
- I use some console variables, but they seem to have no effect on that.
(testet with & without them) - I packaged the game on windows in “project settings / shipping - quality”
- I use Lumen for GI & Reflections
Thank you for helping!
Regards, Peter