Didn’t try this map on prior preview builds but it did load on 4.8.
Scene contains some constrained Cubes. Not much to it! Seems attaching umaps is not permissible but I can rename it… this is not a text file so download and strip the extra stuff off the filename
Final Log:
[2015.08.12-18.32.22:831][166]LoadErrors: New page: Loading map: TestPhysicsScene.umap
[2015.08.12-18.32.22:836][166]MapCheck: New page: Map Check
[2015.08.12-18.32.22:837][166]LightingResults: New page: Lighting Build
[2015.08.12-18.32.22:874][166]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001F715BC0
[2015.08.12-18.32.22:886][166]LogAIModule: Creating AISystem for world TestPhysicsScene
Assertion failed: 0 [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 538]
Code:
FVector FBodyInstance::GetLockedAxis() const
{
EDOFMode::Type MyDOFMode = ResolveDOFMode(DOFMode);
switch (MyDOFMode)
{
case EDOFMode::None: return FVector::ZeroVector;
case EDOFMode::YZPlane: return FVector(1, 0, 0);
case EDOFMode::XZPlane: return FVector(0, 1, 0);
case EDOFMode::XYPlane: return FVector(0, 0, 1);
case EDOFMode::CustomPlane: return CustomDOFPlaneNormal;
case EDOFMode::SixDOF: return FVector::ZeroVector;
default: check(0); //unsupported locked axis type
}
Recent callstack:
> UE4Editor-Engine.dll!FBodyInstance::GetLockedAxis() Line 538 C++
UE4Editor-Engine.dll!FBodyInstance::CreateDOFLock() Line 561 C++
UE4Editor-Engine.dll!FBodyInstance::InitDynamicProperties_AssumesLocked() Line 4532 C++
UE4Editor-Engine.dll!FInitBodiesHelper<0>::AddActorsToScene_PhysX_AssumesLocked(TArray<physx::PxActor *,FDefaultAllocator> & PSyncActors, TArray<physx::PxActor *,FDefaultAllocator> & PAsyncActors, TArray<physx::PxActor *,FDefaultAllocator> & PDynamicActors, physx::PxScene * PDyanmicScene) Line 1362 C++
UE4Editor-Engine.dll!FInitBodiesHelper<0>::InitBodies_PhysX() Line 1392 C++
UE4Editor-Engine.dll!FBodyInstance::InitBody(UBodySetup * Setup, const FTransform & Transform, UPrimitiveComponent * PrimComp, FPhysScene * InRBScene, physx::PxAggregate * InAggregate) Line 1599 C++
UE4Editor-Engine.dll!UPrimitiveComponent::CreatePhysicsState() Line 483 C++
UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() Line 1052 C++
UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld(UWorld * InWorld) Line 825 C++
UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents(int NumComponentsToRegister) Line 3618 C++