We have begun a research project at our company test and roll out standard workflows for using Live FIZ data across all of our stages using DCS LDT-V2s
We have some questions/feedback regarding working with depth of field in engine.
In our experience, creative stakeholders like DPs and VP supervisors will consistently give notes on DOF when it is enabled and we’ve encountered two issues with attempting to do what they’ve asked when DOF compensation is enabled.
First, they want more Bokeh, and the DOF gain setting maxes out at 4, sometimes it works and we get more bokeh they are looking for, but sometimes not enough. What we’ve found is more effective is applying an offset to the aperture lowering it, that allows us the ability to go beyond this limitation of 4 that the gain setting has. The question is why does this setting max out at 4?
Second, DOF compensation is designed to have a falloff from the background to the objects that are right next to the wall. This is an desired effect because prior to DOF Compensation the entire frustum would defocus at the same level with no falloff which is not what creatives expect, nor is accurate which is what DOF compensation fixes. However, then you will get a note that they creatively want the object that is right next to the wall to have some defocus (can happen when on tight lenses and whatever object that is right next to the wall is taking up the majority of the frame) and you can’t do that with DOF compensation on by design, cranking DOF gain and/or lowering the aperture will increase the bokeh in the background and not what’s next to the wall. This is physically correct, but more than once is not creatively what we are being asked to do.
Our solution in this instance is that we have to disable DOF compensation going back to the inaccurate flat double defocus, and apply aperture offsets to get the bokeh amount that feels right.
I have attempted to see if editing the Compensation LUT file could be a solution to this issue, allowing for just a bit of defocus at the wall that falls off rather than completely disabling DOF compensation, however, my edits have not been successful.
Can we get an explanation of the layout of this LUT file so we can understand how to edit it/make our own?
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