I’m experiencing DOF artifacts on thin objects in my scene as shown in the attached pic. I realize that this is a super tricky scene to render with many thin objects close to the cam, but wondering if there’s a way to improve the quality? It doesn’t look so bad in a still image but is extremely noticeable when moving.
For anyone that comes across this post later on - I found that the issue goes away if you use the old DOF system (uncheck ‘use new DOF algorithm’ in the project settings under rendering). It doesn’t look quite as nice but doesn’t have the artifacts.
Hey, got one solution for you. Go to your mesh material and on the Details Panel Translucency