Output log: LogClass: Warning: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key “MetaClass” which contains short type name “InteractiveToolsPresetCollectionAsset”. Suggested pathname: “/Script/PresetAsset.InteractiveToolsPresetCollectionAsset”. Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
LogAutomationTest: Warning: LogClass: Property ArrayProperty UPresetSettingsProperties::ActivePresetCollectionsPaths defines MetaData key “MetaClass” which contains short type name “InteractiveToolsPresetCollectionAsset”. Suggested pathname: “/Script/PresetAsset.InteractiveToolsPresetCollectionAsset”. Module:ModelingToolsEditorMode File:Public/ModelingToolsEditorModeToolkit.h
LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: Input ‘’ was empty.
LogPackageName: Warning: DoesPackageExist called on PackageName that will always return false. Reason: Input ‘’ was empty.
Still having the same issue in 5.2.1. I was really excited to use this engine version as my developmental build but looks I will have to wait again.
It’s the “Unsaved” category in the “Outliner.” Just right click the asterisk in the outliner bar and uncheck “Unsaved.” That will make the “Unsaved” category go away and fix the issue. I think it’s a new widget category that has a bug.
So do I delete the Unreal Engine folder in my appdata both Appdata/local + Appdata/Roaming?
And do I delete the unreal folder or keep the folder and delete all content inside them?
Hi Team, after deleting the AppData folder not changing anything, I was able to right click the asterisk next to the visibility eye in the outliner, then unchecking unsaved, the message is now gone.
Unchecking “unsaved” in the Outliner worked for me as well…until I restarted the project so only a temporary fix and not sure if it gets to what is causeing the bug