Does VR Actors Held In-Hand Have Same Collision Presets?

Hi all,

I’m learning UE5 and VR, so I’m mostly messing around in the VR Template.

I’m attempting to get an object in my hand to collide with another object not in my hand and result in an overlap event.

Attached are the collision settings for the pot and skull (I’m making an apothecary demo where I put the skull in the pot).

Skull:

Pot:

Blueprint to simply print “Collide” and then destroy skull:
image

Do my settings appear to be correct? If not, do actors held in-hand take on different collision settings?

Let me know if you need any more information. Thanks in advance! :kissing_closed_eyes:

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